Tuesday, January 31, 2012

Spine of Deathwing

This past week Darkfall divided up into two 10mans for our raids. I tried to evenly split up the groups so everyone had heals and ranged/melee dps and a tank and so that people were in the same group as their friends. It's pretty easy to divide groups up, we've actually got a good core crew, but it can be tricky to get everyone with their friends. I could wish that more people would show up, but we're trying to work on recruiting, so hopefully that will fix itself soon.

My group pugged in a dps DK who also had a tank spec, so we made it through the first 5 bosses on Tuesday. Thursday we killed Blackhorn with a pug pally tank. Sunday we were missing people so we compressed down to one 10man and tried our hand at Spine of Deathwing.

Spine is an interesting fight. It's deceptively simple to talk about. Explode adds to blast off Deathwing's armor. Once you remove three armor plates you win. But the execution is tricky to coordinate. We're trying it with one tank, and 3 heals. I'm not sure that's the best way, in particular I could see using two tanks. That would certainly help with the swarms of blood near the end. But I think we can work around that by taking time to kill a bunch of blood before we pull another Hideous Amalgamation.

It's also hard to make sure that everyone gets gripped down for the roll. Well it's easy to get gripped down, it's hard to know when to get ungripped. But we had some good learning attempts Sunday night.

Once Upon a time: Viljo

 

Monday, January 30, 2012

Dragon Soul Progress

Blackhorn

Sunday night two weeks ago Darkfall killed Blackhorn on 10man.

We'd been following a strategy where we tried to burn the drakes as fast as possible. But we kept losing people to all sorts of bad stuff: melee adds charging, purple swirlies big and small, or sapper not dying in time. We'd only gotten to phase 2 twice and while one of those was close to a kill it wasn't really repeatable.

So we changed up the kill priority. Three dps were assigned to the melee adds, and a fourth was to swap and help kill them if we called for them to be burned. Of course everyone was still supposed to swap to the sapper as soon as it appeared. We made sure that there were never more than 2 melee adds up at a time. It drastically cut down on the random amount of death due to charge. Only having two melee adds up at a time also reduced the tank damage a lot. And as a final relief for the healers we told everyone to only hop into a small purple swirly when they were at full health and it was close to them. That increased ship damage a fair amount, but as long as we got every single sapper the boat got low but didn't explode.

Somehow this worked. I can't tell if we were super lucky and happened to be able to kill the last 2 drakes before they could drop off a 4th pair of adds, or if the mechanics were fixed so that we'd only ever get 3 pairs of melee adds. Either way, after the 3rd pair of adds were killed the last drake or two was killed and we pushed through to phase two. We had a couple of snafus with the shockwave and devastating roar. But once people remembered to get out of shockwave while the casters stayed more than 10 yards away from the boss to avoid the silence of the roar the kill went reasonably smoothly.

Zon'ozz

Two weeks ago Tuesday night Darkfall had enough people to do DS25. The first two bosses are pretty easy. We had a wipe on Yor'sahj because people didn't listen and stacked when the boss had the green buff. There were a few people not on vent and that made it pretty hard. Honestly the only thing that saved us was the Yor'sahj addon that DraNgNon found for me a couple of weeks ago. The auto announce for slime kill target and stack/no stack and add kill order of that addon is just fabulous. And I really need to add a vent requirement to my raid advertisement macro.

However, Zon'ozz continues to be a thorn in our side. I do not understand how to control the direction of the ping pong ball. And that consistently fucks us. We've got the damage to kill him. We've got the heals to survive his tank damage and his aoe phase damage. But when the ball goes sideways everything gets screwed. We got him to 4% last night. 4%! But we didn't manage to kill him.

I think that I need to step up and tank him so that he is facing directly away from the ranged camp. I have been reluctant to do that, due to healing considerations. But on 25man both of the tank healers are standing in the melee group anyway so they are close enough regardless of how the boss is pointed. However, if we do that the ranged group can't be too far back, both for healing/dispelling reasons, and so that I have time to get the boss in position if the ball goes sideways.

Either way Zon'ozz makes me want to tear my hair out. We've been so close so often and a seemingly random ball bounce will screw it all up.

Monday, January 23, 2012

Mr. Stomp

Running around the base of Wyrmrest temple in the Dragon Soul raid are two NPCs, Mr Stomp and Gor'in "Punchy" LIttlebottom. Punchy is chasing Mr. Stomp around.


Mr. Stomp yells: Stomp now.
Gor'in "Punchy" Littlebottom yells: Aaaaaaahhh! We're all doomed!

Gor'in "Punchy" Littlebottom yells: No! Right! Go Right!
Mr. Stomp yells: Buuurrrnnn!

There is more, I think Punchy tries to get Mr Stomp to go left at some point.



This dialogue coming from a molten fire construct/elemental should be rather familiar. It's definitely a reference to Rhyolith. It made me smile when I first noticed it, though our usual foot steerer on Rhyolith has never actually said "Aaaaaahhhh! we're all doomed!" he's come close a couple of times.

Thursday, January 19, 2012

MMORPG

We all play WoW. (If you don't why are you reading this?) It's an MMORPG. Massively Multiplayer Online Role Playing Game. People forget this simple fact all the time.

It's annoying when people forget about the RPG part of WoW. Depending on how much they forget it can pull me out of the game myself.

But far more annoying is when someone forgets about the MMO part of the game. It is extremely important to remember that the other characters on the screen are played by people. People who may have had a bad day. People who may have just had the most awesome day ever. People who are snatching an hour or two of fun or de-stressing before they go to sleep or do yard work or whatever.

I've said it before but it makes me froth at the mouth with anger when someone treats me or others like we're not people too. Like we're just NPCs in their game. The people I play with are real. Some of them I've met. Some I haven't. All of them are still people, and deserve to be treated with basic respect.

So next time you talk to your guild or run a random, remember that everyone else is a person, too. They deserve the same respect that you want.

Monday, January 16, 2012

Kael'Thas Take 2

Just before the New Year Tylara and Khyrie went to the Magister's Terrace. It was pretty fun to run through there. And it was a good change for us to practice tanking and healing in an actual instance.

Of course while I was there I had to screen shot Kael's ridiculous dialogue.



Kea'thas Sunstrider yells: Vengeance burns!
Kea'thas Sunstrider yells: Felomin Ashal!

Kea'thas Sunstrider yells: I'll turn your world... upside... down.
Kea'thas Sunstrider yells: Master, grant me strength.
Kea'thas Sunstrider yells: Do not get... too comfortable.
Kea'thas Sunstrider yells: My demise accomplishes nothing! The master will have you! You will drown in your own blood! The world shall burn! Aaagh!

The last line is the most hilarious. Kael is dead but has a ridiculously long line before he actually falls over.

Friday, January 13, 2012

Caroling

This year's special Winter Veil gift was a Gaudy Winter Veil Sweater. It's main use, aside from looking truly horrible, was to allow you to carol. The on-use for the sweater was to "sing a festive song".

The new holiday achieve was A-Caroling We Will Go. Carol, with your sweater, in the enemy capital cities. If you were observant and slightly careful you could, with a flying mount, get to all of the Alliance cities without being attacked by guards. And thus get your achieve for caroling.



It was only the two of us, but I think that if you had about five or six people the different caroling sounds would combine to form an actual song.