Tuesday, December 11, 2007

Tempest Keep

Darkfall (Viljo and Kuanchichi included) went in to Tempest Keep last night. It took us a while to get a full group together, since a bunch of raiders were busy or just missing. But we got it together and headed in.

Whee! New content! Whee trash pulls that need mages! Whee sheeps that break every $%^$#@ seven seconds! Oh wait that last one wasn't whee at all.

Well anyway we got to the room with Al'ar, we bypassed him and went on to the Void Reaver. Void Reaver has a bunch of trash that needs some very coordinated crowd control from both mages and warlocks. That was... interesting. Up to getting to Void Reaver's actual room the trash wasn't too hard, but the trash immediately around VR took us a few wipes to organize ourselves to deal with.

Then we had time for 2 attempts on VR. The first one was basically to let us see what we were up against. I have to say that the stupid arcane orbs confuse the crap out of me. It's really hard to see when they have finished with their explosion. And it's even harder to watch your neighbors for their explosions, even with various mods to help out.

The second attempt was a little more serious. We wiped at 38% of his health. That's not bad, but as several people on our guild boards have pointed out we, as a guild, have got to get better dps. We were missing a bunch of our main raiders, so I'm too not terribly worried. Also as we figure out the orbs there will be less running around like headless chickens or getting killed by your neighbor's orb.

No comments: