Tuesday, December 28, 2010

Kingslayer



Darkfall went into ICC tonight with a 10man raid. It was simultaneously frustrating and a cakewalk. The normal modes were way easy, and we had people who didn't care about either heroics or achieves. So we got the first 6 bosses on heroic, and then people wimped out when we wiped once on heroic Putricide. And there were a few people who through either malice or mistakes messed up some achieves. But we did get On a Boat and Portal Jockey so it wasn't a total loss. We also actually managed to kill Sindragosa on our first try despite having two people who'd never seen the fight before.

But, best of all, we killed Arthas the Lich King.

Our first try was not so great with people not letting me get the adds. So both me and the warrior tank, Wian, were obliterated by the disease during the transition to phase two.

Our second try was much better until we got to the second transition. Then a bad frost orb knocked 2 of our 3 heals and several dps off of the edge. Only Kuanchichi was left to heal, and Kuan was out of mana. So Wian went down, and a few more dps dropped. I grabbed Arthas and started tanking and kiting the spirits. Between my plentiful uses of cooldowns, self-heals, and the few heals that Kuan was able to toss my way I managed to stay alive for the next 10% or 15% of Arthas' health. Kuanchichi was super healer and even managed to toss heals on the only other remaining dps, so there was someone around to actually do damage. Miraculously we managed to bring Arthas to that magical 10% of his health where he decides to stop messing about and just oneshot us all. And then Tirion did his kill stealing thing and we won. The cut scene was also excellent.

I'll have screen shots and dialogue up later. It was pretty awesome.

Sunday, December 26, 2010

Simple Pleasures

It is the simple pleasures that keep us going from day to day.

For example, just now I was flying around Mount Hyjal, as Viljo, looking for herbs. However, a some alliance person picked my Cinderbloom. I was rather annoyed, but I saw that he was flagged, and the same level as Viljo. So, of course, I landed, dropped Dragon's Breath, and then proceeded to pew pew and counter spell until he made a very nice dying dwarf sound.

Extra credit bonus points: it was a dwarf shaman that I killed. :D

Friday, December 24, 2010

Shadow's Edge

((This is from a while ago, but I realized I wasn't getting any farther with it and wasn't going to get any farther with it right now. Maybe later I can come back to this, but for now here is what I have.))
*******************************************************************************

Mornara has undertaken a quest from Darion Mograine. With his direction, she gathered the acidic blood from two of the Lich King's creations, Rotface and Festergut. She also gathered Arthas' old weapon, and a large amount of Primordial Saronite. Once she gathered all of these things Mornara and Darion forged them into a mighty axe, Shadow's Edge.

Now Mornara is slaughtering the minions of the Lich King in Icecrown Citadel. She is harvesting their souls to strengthen her new axe.

~~*~~

"Come to me, pretender! Feed MY blade."

Mornara falls out of her hammock in The Filthy Animal and lands on the floor with a thump. She is covered with a cold sweat and breathing raggedly.

She blinks blearily and rubs her hand over her face. She considers going downstairs for some bitter cactus cider, but she knows that even if she does get stinking drunk she won't get to sleep again. Not tonight. Not after one of those nightmares.

Instead Mornara straps on her armor and slings her axe across her shoulders. She heads out of the inn and starts walking to the Tradesman's Quarter of Dalaran. Its early enough that the sky is just starting to turn pink and gold in the east. There is still deep purple over most of the sky and a few of the brighter stars still shine in the west.

The few people out this early are all either too busy or too sleepy to flinch and make signs against evil when they see her. After wandering through the city for a while she stops at a street vendor and gets a roll and a hot drink. Mornara makes her way to one of the public parks. There she sits on a bench and stares at a statue of some dead archmage while she eats her breakfast and the sun starts to come up.

Once her food is eaten Mornara drops her head into her hands. The dreams started when she accepted that quest to reforge Arthas' old hammer into an axe. Perhaps she should have stopped when Shadow's Edge was compete. But Highlord Mograine had spoken of an even stronger weapon, and she hadn't been able to resist the lure of all that power. And now that she's embarked on the quest to create Shadowmourne the dreams have turned into nightmares that no amount of exhaustion or alcohol will keep away.

Mornara sits up and pulls her axe from its harness on her back. She looks at the grip with its inset gems of her own cutting. She stares at the blade, where she had etched the runes for health and defense. The dark metal didn't reflect the early dawn light. For the hundredth time she wondered if the souls of the undead she slaughtered in Icecrown Citadel felt pain as they were pulled into the axe. Or if it was a relief after the torture of the Lich King. She shuddered and reslung the axe over her shoulder.

Thursday, December 23, 2010

A tribute to persistence

Sometimes it just pays to be stubborn. We really did want the Starcaller title, and tonight we went and got it.



Note how our hands are still glowing form bloodlust? I got disconnected halfway through, and hit bloodlust as soon as my UI was back upon login, just to have the achievement ding. Which is partly why the screenshot is messy too. I thanked everyone for waiting til I was back online and got a good laugh.

That's Mornara standing to Kuan's front right.


After this, for good measure, we picked up Obsidium Sanctum with drakes up, and then down'd Halion. The former was also a guild achieve, but the latter did not. It did clear a quest from our logs though!

Wednesday, December 22, 2010

Deepholm Impressions

I like Deepholm very much. Perhaps I'm biased by who sends you there, but I'm willing to do just about anything Thrall asks.


Fly into a spinning watery vortex? Thrall said to, so lets go!


Vortex seems to be turning to magma? Well, Thrall said this had to be done, so we're doing it.

Once you're there you've got to repair the damage that Deathwing did breaking out of Deepholm. This is not easy to do, especially since you face hostile wildlife, Twilight's Hammer, and unfriendly inhabitants.

In fact one section of the inhabitants, headed by Therazane the Stone Mother, are particularly unhappy with you.



Deepholm was where both Kuan and Mornara maxxed out their gathering. Though I strongly suggest that making sure you're at least 475 in gathering before you go there. I neglected to do that with Mornara and had a frustrating evening flying over many nodes that I could not mine.

Tuesday, December 21, 2010

Vashj'ir Impressions

Vashj'ir is a water zone with three sub-zones. The entire thing is all underwater. Early on you get a water-breathing and swim-speed buff to help out with what would normally be a rather hostile environment. You also get a mount.


Mornara is borrowing someone else's mount here. Her own mount is similar but different colored.

One giant suggestion I have for this zone, if you are with other people, is to USE RAID MARKERS. I can not remember the number of times in the early part of the zone when Kuan and Mornara were swimming about and trying to find each other.

"I'm over here."
"Where? By the big seaweed?"
"No by the shipwreck to the East."
"I can't go any farther East."
"Er, shipwreck to the West. I got turned around!"

Then I put charms on our heads, and we could find each other. Of course we still never knew where the other one was since we both were darting off to grab herbs and ore whenever the map lit up. And having druids ninja all the nodes. Stupid Night Elf druids.

All of the subzones were pretty well done. Vashj'ir, unsurprisingly, is very naga centric. I liked the naga quests and I liked that the same NPCs followed you through the whole zone.



The last quest or two of the zone was pretty annoyingly bugged. It involved a sub and some cut scenes and a battle. But it wouldn't happen if any other player zoned into the sub while you were there... Fortunately they fixed that and we finally finished the zone.

Monday, December 20, 2010

Gear Rant

I was trying to write up a few impressions on Vashj'ir and Deepholm, the only two zones we've finished fully. I've got those posts half done, but the rest of them will have to wait. I kept having to go back and edit out rantyness. So I figured that I would just get the rant out of my system now.

Okay.



It's been just under two weeks since Cataclysm came out. Mornara and Kuanchichi hit 85 on Sunday around noon-ish. Considering that we didn't take any time off of work during this time, I think we leveled pretty speedily. We have been doing professions, messing about a bit with archaeology, and playing alts. Eeyan, Teltanara, Ikoli, and Viljo are all 81 plus change, and they have been working on their professions too.

In short we haven't been rushing, but we have been making steady progress. And more importantly we have been having fun.

When I hit 85 I don't expect to be greeted with "hurry up and gear so we can run heroics".

I play WoW because it is fun. Not to get crap about speed of level or quality of gear. I'm not trying for server first or guild first or anything like that. I just want to relax and kill stuff. Or heal. Or tank.

If you give me shit about not being geared enough so that I can come play with you, you will go on my goddamn ignore list. You will stay on my ignore list until, at minimum, I feel like I am geared enough. Maybe, maybe, I will take you off when I can comfortably run heroics or raids.

WoW is a multi-player game. It is fine to ask if people want to do stuff with you, or if you can do stuff with them. However, if you give them shit when they are doing things at their own pace, you show that you think it is a single-player game and that you think everyone else is there solely to cater to your needs. I don't want that. I'm not going to fucking take that.

Sunday, December 12, 2010

Horde Friction

Garrosh is stirring up a lot of unrest within the Horde. He insults Sylvanas and all the undead. He killed Cairne. He exiled Vol'jin and made him so angry he swore to kill Garrosh. I don't think Garrosh has managed to piss off the Blood Elves yet, but I can't tell if that is because he hasn't tried or because they still think it's worth their while to use the Horde. I'm really not sure why the goblins joined the horde, or what Garrosh's motivation was for inviting them. Especially when Garrosh is so xenophobic he got rid of the Trolls and the Tauren, the Orc's oldest allies.



But as you can see Garrosh's attitude has entirely filtered through the orcs. They don't really trust any of the other Horde races. And if you're not entirely with Garrosh, you're clearly against him...



Stupid stupid Garrosh. /scowl

Saturday, December 11, 2010

Mount distraction

So in Vashj'ir it's possible to get underwater mounts, which is quite cool. But these mounts never work outside of Vashj'ir. And of course a flying mount isn't so useful underwater.

I decided I wanted one button for either a flying mount or the swimming mount. This was quite a challenge! First I just tried it. That fail'd. Then I grabbed this mount macro from Wowwiki:

/run if not IsMounted() then local g,f,s={g,g,g,},{f,f,f},{s,s,s} local t=GetRealZoneText()=="Vashj'ir" and s or (IsFlyableArea() and not IsShiftKeyDown()) and f or g CallCompanion("MOUNT",t[random(#t)]) end
/dismount

This macro seriously does not work. The primary problem is that GetRealZoneText() doesn't provide "Vashj'ir". It provides, like, 'Shimmering Expanse'. And there are three such zones. Thus began my adventure in experiments with Lua. I tried defining a list of zones and putting a for loop, but it just didn't work.

Finally I got something working, with help from my guildie Point, who did most of the heavy liftingexplained to me that {g,g,g,} is really a hash, not a list. the for loop needs two variables iterating over an iterable expression.

/run local t={16,18}; local zones={"Shimmering Expanse","Abyssal Depths","Kelp'Thar Forest"}; for z,n in ipairs(zones) do if (n==GetRealZoneText() and IsSwimming()) then t={1} end end CallCompanion("MOUNT",t[random(#t)])
/dismount


EDIT: Actually that doesn't work either, it doesn't dismount right. Here's the final one.

/run if not IsMounted() then local t={16,18}; local zns={"Shimmering Expanse","Abyssal Depths","Kelp'Thar Forest"}; for z,n in ipairs(zns) do if (n==GetRealZoneText() and IsSwimming()) then t={1} end end CallCompanion("MOUNT",t[random(#t)]) end
/dismount

Post-Shattering Screenshots

Blasted Lands has a Hot New Orc Fortress!



Many of the zones were entirely changed with Deathwing burst out of the Elemental Plane of Earth. Consequently, many quests changed. A lot of them were revamped or the quest givers were moved to a more logical location. A whole slew of new ones were added. But the biggest change for me is that the breadcrumb quests have been altered en masse. Instead of someone suggesting that you move to the next hub or zone, there will often be some sort of transportation to get you there. This is especially true with the lowbie quests.



So far the only non-starter zone i've done fully is the Northern Barrens. The whole place is very much on rails. It's not a bad thing, it's a lot more coherent as well as more streamlined. However there is a definite progression, and you need to be following it. The quests are quite well done and do actually flow rather well, as well as have some great quest text.



No I'm not going to tell what the steamboat is for or how you get to ride it. You'll just have to do the quests! Its a fun ride though. :D

Friday, December 10, 2010

Troll Druid

I rolled a troll druid. Her name is Khyrie. I did this pretty much as soon as it was allowed, but I've been a bit distracted and haven't played her much since. So poor little Khyrie is only level 12.


However it turned out that giving her red hair was a mistake. Red hair leads to the grey cat with a red mane, which is ok. However it also leads to the green bear with a red mane, aka the Christmas bear. Source: Tree Bark Jacket, a very excellent druid blog.

So Khyrie has already been to the hairdresser:



I went with the pink hair for the least garish bear and cat combo. And if you're gonna go pink, the anime haircut is definitely the best one to get. :D

the Plan

We decided our expansion plan Tuesday evening, but I didn't post it becuase work sort of interfered with execution here.

As Clara already posted, except without precise nouns, Kuanchichi and Mornara went to Vashj'ir, since that's where the shamany folks wanted Kuan to go. Eeyan and Teltanara, who neither yet have Crusader nor the Icecrown questing achieve because we are slackers, have been parked in Icecrown to work on those. And Viljo and Ikoli are parked in Orgrimmar, they will go to Hyjal per the Warlord's command board.

How we are trading off on these we're not yet sure, nor have we tried any PvP since Cataclysm dropped. Kuan and Mornara are already 81 and all 6 are building up rest. We've been basically trying to get Eeyan and Telt some dailies and a handful of non daily Icecrown quests in before bed. However becuase guild rep apparently trumps any other rep quests could give, Eeyan might not get his last Exalted rep from the Valiant dailies. Viljo and Ikoli have been cooling their heels. I imagine it will all pick up after today, when we'll have more time.

Thursday, December 9, 2010

Random Pre-Cata Screenshots


With summer and end of expansion doldrums the server population drastically shifted towards horde. I'm not sure if it has shifted back fully, but it certainly seems a bit more balanced since the Shattering.


A number of our 80s got the Pilgrim's Bounty achieves and meta achieve.


Mornara didn't hit level 80 until well after ICC was out, so we had to go back special to get the Naxx achieve for her. It was done as part of an 8-man achieve run. Rather fun all told.


We managed to get all of our level 80 characters the pre-Shattering achieve. Basically if you helped defend the home cities you'd get this achieve by default.


I'm very sad that the 4.0 patch removed many keys. All of the Azeroth keys are gone now. The only keys left are the Outland and Northrend ones. The Keymaster achieve is entirely gone as well.

Wednesday, December 8, 2010

Level 81



We followed the Earthen Ring Shaman's vision and went to Vashj'ir. Silly us for going to the water zone. We forgot how much we both hate swimming quests. But pretty soon we found our Sea Legs and were happily questing about. It was crowded, but still fun.

Also Mornara got her 10th mount: Abyssal Sea Horse. Mounts make any zone better, and this is no exception.

Tuesday, December 7, 2010

Monday, December 6, 2010

The Expansion Cometh!

We will have the Cataclysm expansion in less than 3 hours!

Clara and I decided that yesterday we would go after certain... prerequisites. Namely, getting the Glory of the Hero achieve on Mornara and Eeyan!!! We started out going after Less-rabi, and fell in with a pug that was farming Bilgewater Cartel rep. They were all quite happy to take the time to get whatever achieves anyone in the party was missing as long as we kept chaining the random heroics. We did this for the latter part of the evening.

In the end, Eeyan got Less-Rabi, Share the Love, Watch Him Die, Respect Your Elders, and Zombiefest!, and Mornara got Less-Rabi, Watch Him Die, Abuse the Ooze, and Zombiefest!. We each are one achieve away from Glory of the Hero and will be working on those two as soon as I finish this post.

Oh, and we got quite a bit of Bilgewater Cartel rep, too. Good, I think their tabard is sort of ugly.

Sunday, November 28, 2010

Goblins and Fish!

So the 4.0 Wow has dropped, and with it a lot of the quests reset in all of Azeroth. It looks like what Blizzard did was finally take into account the accelerated leveling from 1-60 and rework the quests so that the story lines fit in. And, of course, since Azeroth was shattered by Deathwing, and the faction leaderships have infighting, reworked some of the story lines to accomodate.

The old quests were removed - and often the credit for them, Kuanchichi's achieve points dropped by 150; Eeyan's quests completed total, by 830. And I was left at a loss what to do next!

The first and most obvious thing was to gather all the new and moved flight points. So I did that - on Kuan, the others still need it. But I finally settled on Steemwheedle cartel. I've wanted Kuan to get his reputation with that faction raised, and with a lot of the quests reset, that seemed like a good opportunity to get away from grinding pirates and Venture Co. kills. I've worked Kuan through a lot of the Kalimdor goblin quest hubs... Tanaris has changed a bit, well the eastern part, anyhow -


Another goblin cartel will join (have joined?) the Horde with 4.0/Cataclysm: the Bilgewater cartel. They seem to be fond of rockets -




They are also rivals to Steemwheedle. So some of the questlines trade off between Steemwheedle and Bilgewater faction. But anyhow, having goine through Kalimdor in a quick sweep, Kuan is now working the Booty Bay questlines, and is revered with both Ratchet and Booty Bay.

He also picked up a tabard, in Orgrimmar, for Bilgewater, since Horde factions can now be represented in dungeons with tabards much like the Northrend factions. Whilst in Orgrimmar last night - which, by the way, is rebuilding after the Shattering pretty much flattened it -

I thought I would pause and try a couple of casts for [Old Crafty]. And then I thought ooo, maybe that achieve is removed, so I looked. It's not removed. BUT I also found a freshwater fishing achieve! AND a salt water one! Damn that I didn't know this whist running around all of Azeroth trying for flight points! But anyhow, I haven't been able to get these achieves off my mind since. So, goblins must be set aside, I need to get all the non-Cataclysm fish for these achieves. Now.

Wait, why am I spending time on this blog post?

Sunday, November 14, 2010

Algalon

The other night we got a guild group together and tried out Algalon. With only an hour before he despawns for the week I wasn't all that hopeful that we would get him. And sadly we didn't. However we did do a pretty good job learning the mechanics. And I'm confident that we can get him next week.






However it's a bit strange to look at those chat logs. Should we be trying to kill Algalon? He has been sent by the Titans. The creators of the universe. He says very clearly that it's better for the entire universe if they destroy Azeroth and reform it. Who am I, who are we, to try to kill him and stop him from making sure that the right thing gets done?

This seems like yet another case where the player characters are doing something for the wrong reason. Others I can think of off the top of my head are Releasing Hakkar back into the world, Helping Loken capture Thorim (and the subsequent death of Loken which started Algalon investigating), and the Cleansing Drak'Tharon. Oh and don't forget selling Kel'Thuzad's phylactery to someone bad instead of destroying it.

So perhaps we should leave Algalon to do his observation, and let the Titans reform Azeroth.

Nah! I want that title and achieve points. I'm sure the Titans are just way too busy to notice that we've got evil old gods and the Lich King and all sorts of other bad stuff happening on Azeroth. They won't bother coming to check us out. We'll be fine!

Saturday, October 16, 2010

Blizz calls it "earthquake"

I still call it "pancake". In the Naxx "let's see if we know how to play still" PUG we were in last night, they called it "Cookie of Death".

Seriously, what were the artists thinking?





p.s. Kuan was cracking 10,000 dps last night on the boss fights in Naxx. He's on the lookout for the Nerf Bat of Damocles, hanging up over his head.

Friday, October 15, 2010

Ahhh, the 4.0 patch is here.

Everyone's talent trees are destroyed, the guild interface is different, and stats on equipment, gems, glyphs, all changed...

Day 1: My addons were trash. I was still using FuBar with a bunch of ***Fu addons. Well, now I'm using ChocolateBar with a bunch of Broker_* equivalents (except for ToFu, which I adore and still have bridging in via Fubar2Broker). I spec'd Ikoli - it was a wild guess. Just her main, haven't tried the offspec yet. Kuan's main spec was easy. Well, easy is relative. Anyhow, concluded, based on the graphics and animation, that the new 31-point elemental talent is more appropriately called "pancake". And that was the end of Tuesday night: 2am and I headed to bed.

Day 2: More addons are clearly trash. Much as I hate it, clearly Recount is necessary. I glyph'd Kuan (see there was a reason I messed with Ikoli first). Checked out Sen'jin Village for changes - the event is gone, and Gadrin has a level 10 cleanup/gathering quest with no followon. Filed a bug: when Kuan summons or dismisses his Sen'jin Fetish, the drums loop forever. And it's a different drum line every time so I was pretty drummy after a while! Got Kuan his 25 mount achievement. Spec'd his offspec and glyph'd that. Got Mornara to make some gems for Relic slot, and Reforged gear to swap Hit for Mastery. Headed to the target dummy (absolutely the most happening place in the entire game right now), to find out Kuan was spec'd for waaaayyyy too much mana regen, and respec'd him again. By then it was midnight and Mornara decided she wanted her Gurubashi trinket. I headed over there with Kuan and he got his first kill of the 4.0.1 patch: some Paladin who was flattened by a single Lava Burst. Went into ZG just to be appalled at raid UI and then to bed.

Day 3: Found the X-Perl wow ace repository and downloaded the alpha, and later, an oRA2 beta. Put them in game and... got busy with real life. No game for me. Time to head to bed.

...

OK despite the facetious tone that's really what was going on. Basically the Elemental Shaman has a talent that allows 1:1 spirit for hit. And mp5 has been removed from the game so suddenly Kuan has a lot of spirit. He started out with something ridiculous like 480 hit, so I reforged the excess to Mastery. I need to inspect the gems more closely - hit is now a blue gem thing instead of yellow - so no reason for Kuan not to pick up a lot of purified - if I can move more hit to gems and reforge more gear I probably will.

It's gonna be a while before I have all my characters sorted...

Thursday, October 14, 2010

Random Ulduar and Drake screenshots

Last gasp of the Ulduar drake run screenshots. I promise.


After you defeat the Keepers, the Gate of the Keepers unlocks. Of course you can't get close enough to open it until you defeat a faceless thing. But it looks very cool when it opens.



Here is the letter that Brann sends you with the drake. Of course they had to give the baby drakes to us! Stupid dwarves can't ride a drake!

Sunday, October 10, 2010

Algalon sometime soon...

When you kill the Assembly of Iron on either of their hard modes (Steelbreaker or Runemaster last) a disc drops from them. This disc starts the chain to unlock the door to get to Algalon.

I was too busy going "holy crap I won the roll" to take a screenshot of the disc in my bags. Also you pretty much immediately turn it in at the back of the room in which you fought the Assembly of Iron. Brann and his Explorerer's League lackey help you work the console and you determine that you need to get the sigils from the four watchers. Of course since all four watchers are various sorts of fucked up by Yogg you've got to beat them without destroying their sigils.

How do you do that? I'm so glad you asked. Coincidently enough, its the exact same way you beat them to get your achieves for the 310% speed drake.






I remembered to take pictures of the sigils. They are actually pretty cool. Very thematic, especially when combined into a group of the four of them.




Once you present all four of them to the console. You get Celestial Planetarium Key



So sometime in the not too distant future we'll try Algalon. Once you aggro him you have one hour per lockout to attempt him. After that hour is done he disappears until your next lockout.

Thursday, October 7, 2010

Brewfest

Brewfest ended this week. Kuan and Eeyan and Mornara and Viljo all got the Brewmaster achieve.



Brewfest, like most holidays is pretty silly. The daily set of quests to get the tokens involves either throwing mugs at Dark Iron dwarves or riding very easily tired rams around.



Also, Mornara may have gotten a bit drunk while in Dalaran...

Tuesday, October 5, 2010

Mornara the Tank

After fighting demons and fel-orcs and naga and ogres in Outland, Mornara and Ikoli took the goblin blimp to Northrend. The ice and snow of Northrend is quite a change from the arid and demon infested remains of Outland. Mornara is also conflicted about fighting the Scourge. She knows they are servants of the Lich King, and therefore must die. However, it wasn't all that long ago that she was a slave of the Lich King. So Mornara willingly kills the Scourge she faces, but with every death she wonders if it should have been her fate to die.

Mornara was strong enough to be chosen as a Death Knight instead of consigned to the ranks of the ghouls or other lesser members of the Scourge. And her strength combined with Fordring's determination are the only reasons she's free to fight for the Horde again. So every Scourge that Mornara kills makes her wonder and thank the elements and ancestors that it isn't her dying beneath someone else's axe. Even though she is sure both the elements and the ancestors stopped listening to her after she became a warlock, let alone after she was turned to the Lich King's service.

***

Mornara started venturing into dungeons with Ikoli and a few others. It's a test of all of them. Ikoli is there to heal everyone and Mornara is there to be the punching bag for everything they are facing. Specifically she is there to make sure that she is punched, or hit with a sword, or clawed by a dragon, or stomped on by a giant instead of anyone else, and especially instead of Ikoli. Because Mornara is wearing plate armor and wraps herself in the icy presence of a Death Knight she is a lot harder to hit and can take a lot more damage when she is hit than Ikoli can in her cloth robes.

Mornara started out just doing this with a few other people, but has since moved on to more dangerous places. These places need 10 or 25 people. Here Mornara is one of 2 or 3 people assigned to make sure their enemies are not attacking the cloth-wearers in the back.

She has even ventured into Ice Crown Citadel, the Lich King's stronghold. It is hard for Mornara to be there. The voice of Arthas calls to her still. She does her best to ignore him, but the whole citadel gives her flashbacks to Acherus before the Knights of the Ebon Blade were freed by Tirion Fordring.

OMG SQUEEEEE!


Why yes, that is Mornara riding on a Rusted Proto-drake


Mornara and Kuan have been running a half DF half regular pug of Ulduar 10 for the past two weeks. Over the weekend we got all of the keepers and Vezax. For the past two nights we've been working on getting Yogg+1. It's a brutal fight even in ICC gear, but we finally got it.



Die Yogg-Saron, DIE, you insanity inducing tentacled thing of wrongness.



One of the people who was with us for all of this was Talaitha. She's been playing since vanilla and is an awesome mage. She was very pleased to get her drake as well.



Oh yeah, my drake is fierce and fast and so very awesome! Roar!